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7dtd navezgane map alpha 13
7dtd navezgane map alpha 13







I did turn down some of my settings to get framerate similar to Alpha 19 framerate. With all the nice extras, there is a bit of a performance hit though. Difficulty seems to be a bit harder for the same settings as Alpha 19 (which I feel is a good thing). Seems like a number of ways to "take advantage of the game" have now been nerfed. The building blocks - It's quite different to build now. It seems like I can't sell the salvage for as much financial gain. But from my knowledge of Alpha 19, I can see that items in the Trader's are costing more. I haven't been reading the Dev notes, especially. There seem to be numerous balance changes. Even the regular buildings, such as Rekt's trading post has completely changed and looks nothing like Rekt's place in Alpha 19. There are a vast number of new buildings to explore. There seem to be many more wandering zombies. Not something that would be wandering around in the green biome on day 1 in previous alphas. As I made my way to find the trader, I got quite close to the centre of the town, and spotted a zombie cop, and the new spider zombie. For instance the bridges across the roads, the storm drains lining the edges of the roads. The street layout and additional decorative elements really make it feel different. The immediate thing to come to my attention was the world generation. I've played for a number of hours now, and it is quite different to the previous Alpha 19. Full Alpha 20 Experimental release notes here. You can pick it up on Humble Store and Steam.

7dtd navezgane map alpha 13 update#

Seems this update has managed to pull back a lot of players too, with it hitting a recent peak count of over 40,000 players at a time, which is the highest it has been for quite a few months. AI Enemy Improvements including city spawning, ducking, obstacle attacks, head tracking and burst attacks.Quest Improvements including new restore power night Quests.Rendering improvements with 100s of new PBR models.Dynamic Imposter System renders accurate changes to POI’s and player bases at far distances.We have added a Robotic Drone Companion to carry your extra gear, heal you and more.Overhauled shape menu with hundreds of new shapes organized and buildable from a simple frame with in-game, creative and level design support.6 New weapons and 13 HD remakes with the addition of new primitive pipe weapons.Nearly 25 new HD characters with a couple with improved shaders.Navezgane has many city improvements, terrain improvements and new rural and wilderness communities.Over 200 new POI’s and updates to many of the older POI’s.A brand-new version of Random Gen World creation with new cities, city tiles and a part system spawner.Just some of what's new and improved includes: This version is another huge change for the game with lots of new character / enemy models that look and perform better, along with some massive world-building upgrades to the whole experience. It's opt-in, so you need to select it from the Beta menu for the game on Steam, and once it's stable enough it will be out for everyone. 8 years of Early Access and 7 Days to Die shows no signs of slowing down on the major upgrades, with Alpha 20 Experimental out now on Steam.







7dtd navezgane map alpha 13